|4 dragons and the Goddess Takhisis on the mat...|
Yesterday my Dungeons and Dragons group (3.5 edition in case you're interested, and of course you are) finished off the very final fight in an epic campaign that has taken us around nine years of gaming.
The final climactic conflict - less than 10 rounds of magic-flinging and slaughter, with each "round" being about 6 seconds in character time, so we're talking about a minute tops in-game - took 14 REAL HOURS TO PLAY OUT.
We won, of course :-) Hooray! The world of Krynn is now safe from the nasty dragons and can go back to peacefully kissing the asses of the returned Gods of Good - who have got over their last genocidal hissy-fit, and decided to forgive us all.
In the real world, a decade's play on this one game has seen us collectively through house moves, new jobs, dozens of exciting new recipes, thousands of bottles of beer, several holidays together, and the DM getting married. We're older, balder, kinkier and [a little bit] wiser than we used to be, but we still bloody argue about rules interpretation. And you know what? I hope we're still doing exactly the same thing in another decade, and the one after that, and when we're all in our dotage. This is friendship.
|My poor shapeshifted druid Kyron makes a ill-advised - nay, fatal - decision about who to hit next.|
What do we do from here on?
Well, we start on a Deadlands campaign. Because the only thing more epic than dragons is UNDEAD COWBOYS :-))))